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Masquerade Ballroom Environment - UE5 Update

Modeled, textured, and assembled this ballroom environment in Unreal Engine 5 using Lumen for an original game concept. The architecture is heavily based off of the Palais Garnier opera house. Everything is modular and textured with custom made trim sheets and tiling textures I made in Substance Designer -- everything except for the lanterns which are baked in Substance Painter. The chandeliers and candlesticks are from packs on the Unreal Marketplace by Park Jong Myoung and ScottyStore.

Marble Tile Material

Marble Tile Material

Stone Brick Material

Stone Brick Material

Solid Marble Material

Solid Marble Material

Rich Marble Material

Rich Marble Material

Stone Trim Material

Stone Trim Material

Skylight Material

Skylight Material

Gold Curtain Material

Gold Curtain Material

Clock Material

Clock Material

Lantern textured in Substance Painter

Lantern textured in Substance Painter

Whiteboxed level in Unreal

Whiteboxed level in Unreal

Custom-made kit pieces

Custom-made kit pieces