Modeled, textured, and assembled this ballroom environment in Unreal Engine 5 using Lumen for an original game concept. The architecture is heavily based off of the Palais Garnier opera house. Everything is modular and textured with custom made trim sheets and tiling textures I made in Substance Designer -- everything except for the lanterns which are baked in Substance Painter. The chandeliers and candlesticks are from packs on the Unreal Marketplace by Park Jong Myoung and ScottyStore.