Trim sheets, tiling materials, and decals I made for Galahad 3093 using Substance 3D Designer. These were used for the creation of the game's various levels as seen in Greg Fecteau's (artstation.com/gfecteau1) work.
Credit to Chris Roder (artstation.com/roder) for the initial sketches and to Jerome Angeles (artstation.com/jeromeangeles) for baking normal maps for the 2 trim sheet materials.